Art & UX Design

Sign & Feedback, Animation, Assets, UI
Game Design

GDD, balancing, monetization...
Integration


Sign & Feedback, Animation, Assets,...
Missions
Walkthrough

Details
Number of Player
Solo
Plateform

Mobile
Date: 2019
Type and Genre: Mobile Free To Play
Time to produce: 2 months with internship (one week in school, one week working in the industry)
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Programmation language: C#
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Engine & Softwares: Unity + Adobe Licence (Photoshop, Illustrator, Adobe Xd, Animate) - Google Drive (Gslides, Gsheet, Gdoc, Lucidchart)
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Goal: Combine all the shapes to create the one set as objective
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Credit: Team of 8 (4 Gameplay programer and 4 Game designer)
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Game Designer:
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Amédéo Calbrix
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Hugo Lagarde - level design
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Damien Rodriguez
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Tiphanie Timorès - arts, game design, ergonomy, UX/UI, integration
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Gameplay Programer
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Adrien Bordes
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Kilian Brelivet
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Colin Mongabure
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Tony Zhang​
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