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GEOLOGIC
Free to Play Puzzle 

Art & UX Design

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Sign & Feedback, Animation, Assets, UI

Game Design

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GDD, balancing, monetization...

Integration

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Sign & Feedback, Animation, Assets,...

Missions

Walkthrough

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Details

Number of Player

Solo

Plateform

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Mobile

Date: 2019
 

Type and Genre: Mobile Free To Play


Time to produce: 2 months with internship (one week in school, one week working in the industry)

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Programmation language: C#

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Engine & Softwares: Unity  + Adobe Licence (Photoshop, Illustrator, Adobe Xd, Animate) - Google Drive (Gslides, Gsheet, Gdoc, Lucidchart) 

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Goal: Combine all the shapes to create the one set as objective  

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Credit: Team of 8 (4 Gameplay programer and 4 Game designer)
 

  • Game Designer:

    • Amédéo Calbrix 

    • Hugo Lagarde - level design

    • Damien Rodriguez 

    • Tiphanie Timorès - arts, game design, ergonomy, UX/UI, integration

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  • Gameplay Programer

    • Adrien Bordes

    • Kilian Brelivet 

    • Colin Mongabure 

    • Tony Zhang​

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