Missions
UX Design

Wireframe menus and achievment
Level Design

One of the 3 levels in total
Game Design

Game design document (concept, GDD, LDD) , balancing, UX, producing
Trailer
Walkthrough
Details
Number of Player
Multiplayer - 4 (2V2)
(versus and cooperation)
Platform

PC + Gamepad
Date : 2020 - 2021 (In my last master's year degree)
Type and Genre : Couch game (versus and cooperation)
Time to produce : 44 days of production at school and extra-time after school.
Programmation language: C#
Engine & Softwares: Unity + Adobe Licence (Illustrator, Photoshop, Adobe Xd + Google Drive (GSheet, Gdocs, Gslides, Lucidchart)






Goal: Fight with your friends in 2v2 to collect as many treasures as you can while making a huge mess on your way!




Credit: Team of 12 people:
Game Designer
-
Tiphanie Timorès
-
Pauline Delcroix
-
Arthur Tordjeman
Game Designer & Programming: -
Maxime Bienbeau
-
Grégory Rumebe
Game Programmer -
Pierre Aumont
-
Grégoire Penon
-
José Charles Català
Game Artist -
Goldie Bisegna
-
Constance
-
Thanh Hung (Calvin) DONG
Sound Designer -
Adam Goncalves