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MESSY ROBBERY
Couch Game - 2V2 (cooperation and versus)

Missions

UX Design

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Wireframe menus and achievment

Level Design

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One of the 3 levels in total

Game Design

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Game design document (concept, GDD, LDD) , balancing, UX, producing

Trailer

Walkthrough

Details

Number of Player

Multiplayer - 4 (2V2)
(versus and cooperation)

Platform

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PC + Gamepad

Date : 2020 - 2021 (In my last master's year degree)

Type and Genre : Couch game (versus and cooperation)

Time to produce : 44 days of production at school and extra-time after school.

Programmation language: C#

Engine & Softwares: Unity + Adobe Licence (Illustrator, Photoshop, Adobe Xd + Google Drive (GSheet, Gdocs, Gslides, Lucidchart)

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Adobe Photoshop.png
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Adobe XD.png
drive.png
lucidchart.png

Goal: Fight with your friends in 2v2 to collect as many treasures as you can while making a huge mess on your way!

Credit: Team of 12 people:


        Game Designer

  • Tiphanie Timorès

  • Pauline Delcroix

  • Arthur Tordjeman

    Game Designer & Programming:

  • Maxime Bienbeau

  • Grégory Rumebe

    Game Programmer

  • Pierre Aumont

  • Grégoire Penon

  • José Charles Català

    Game Artist

  • Goldie Bisegna

  • Constance

  • Thanh Hung (Calvin) DONG

    Sound Designer

  • Adam Goncalves

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