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HEROES NEVER DIE
Rogue Lite Card Game

UX Design

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Ergonomie, benchmark, prototypage

Game Design

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Game Concept Document, balancing, etc

Concept Art

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Schémas, sketch, ideas

Missions

Walkthrough

Game Concept Document Presentation

Details

Number of Player

Solo

Platform

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PC + Gamepad

Date : 2020

Type and Genre : Card Game Rogue Like

Time to produce : 60 h

Programmation language: Paper Prototype (Adobe Xd)

Engine & Softwares: Adobe licence (illustrator, Photoshop, Adobe Xd) + GDrive licence (Gslide, Gdoc, Gsheet)

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Pitch: An errand soul wants to kill the king who murdered her. She haunts few heroes to avenge her.

Purpose of this exercise
: In a limited time (at the same time as my work as an internship and my study in Isart Digital) I choose to work on a personal project: designed a rogue lite card game in the same spirit as Slay the Spire. It improves my UX knowledge and how creating a card game. The game concept document was presented to the class

Credit: Team of 1: Tiphanie Timorès  - Ux & Game designer

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