UX Design

Ergonomie, benchmark, prototypage
Game Design

Game Concept Document, balancing, etc
Concept Art


Schémas, sketch, ideas
Missions
Walkthrough
Game Concept Document Presentation
Details
Number of Player
Solo
Platform

PC + Gamepad
Date : 2020
Type and Genre : Card Game Rogue Like
Time to produce : 60 h
Programmation language: Paper Prototype (Adobe Xd)
Engine & Softwares: Adobe licence (illustrator, Photoshop, Adobe Xd) + GDrive licence (Gslide, Gdoc, Gsheet)

Pitch: An errand soul wants to kill the king who murdered her. She haunts few heroes to avenge her.
Purpose of this exercise: In a limited time (at the same time as my work as an internship and my study in Isart Digital) I choose to work on a personal project: designed a rogue lite card game in the same spirit as Slay the Spire. It improves my UX knowledge and how creating a card game. The game concept document was presented to the class




Credit: Team of 1: Tiphanie Timorès - Ux & Game designer