Narrative Design

Scenario, dialogue, quest design
Level Design

Level Design of one building
Game Concept


Mecanics
Missions
Trailer
Details
Number of Player
Solo
Platform

PC + Gamepad
Date: 2020
Type and Genre: Open World
Time to produce: 2 Months (with internship: one week in school and one week working in the industry
Programmation language: Blueprint Unreal
Engine & Softwares: Unreal Engine, Gdrive (Gslide, Gsheet, Gdoc, Lucidchart)

Goal: Understand how an advertisement can be useful to people even if it seems useless at first glance in a world which only knows about utilitarian.
Pitch: You are a policewoman serving in a world with no advertisement. People do only things with a utilitarian purpose.




Credit: Team of 6
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Tiphanie Timorès - Narrative Designer, Level Designer and game designer
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Mathias Di Chiara - Programming, UX designer and game designer
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Lauren Jechoux - Narrative Designer and level designer
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Yoann Le Gouzouguec - Narrative Designer and level designer
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Florian Maurel
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Hugo Huuyvenar