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PROJECT MASLOW
Open World

Narrative Design

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Scenario, dialogue, quest design 

Level Design

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Level Design of one building

Game Concept

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Mecanics

Missions

Trailer

Details

Number of Player

Solo

Platform

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PC + Gamepad

Date: 2020

Type and Genre: Open World

Time to produce: 2 Months 
(with internship: one week in school and one week working in the industry

Programmation language: Blueprint Unreal

Engine & Softwares: Unreal Engine, Gdrive (Gslide, Gsheet, Gdoc, Lucidchart)

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Goal: Understand how an advertisement can be useful to people even if it seems useless at first glance in a world which only knows about utilitarian.

Pitch: You are a policewoman serving in a world with no advertisement. People do only things with a utilitarian purpose.

Credit: Team of 6

  • Tiphanie Timorès  - Narrative Designer, Level Designer and game designer

  • Mathias Di Chiara - Programming, UX designer and game designer

  • Lauren Jechoux - Narrative Designer and level designer

  • Yoann Le Gouzouguec - Narrative Designer and level designer

  • Florian Maurel

  • Hugo Huuyvenar 

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