LA PURIFICATION DE LAS PIÑATAS
(PURIFICATAS)
Tactical RPG
Level Design

Creating a town, world level design
Game Design

GDD, balancing, concept,...
Integration


Sign & Feedback, Animation, Assets, ...
Missions
Walkthrough
Details
Number of Player
Solo
Platform

PC + Gamepad
Date: 2019
Type and Genre: Tactical RPG
Time to produce: 2 months with internship (one week in school, one week working in the industry)
Programmation language: Blueprint Unreal
Engine & Softwares: Unreal + Adobe Licence (illustrator, Photoshop, Adobe Xd) - Gdrive Licence (Gslide, Gsheet, Lucidchart) - Autodesk (Maya).

Goal: Beat the Seven Deadly Sin. Each one has its own area.
Pitch: It is the dias de los muertos, many evil piñatas invade the kingdom of Mictlan. Form your team of guardians and purify the world of the dead.




Credit: Team of 14 (5 Game designers, 5 Game Programers and 4 Game Artists)
Game Designers:
-
Tiphanie Timorès - Game Design, level design (city), dialogue, integration.
-
Yoann Legouzouguec - game design, arena design
-
Mathias Di Chiara - Game design and world design
-
Théo Criton - Wireframe, UX and Game Design, arena design
-
Jules Perez
Game Programers:
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Yannis Berkane
-
Tony Zhang
-
Grégory Rumebe
-
Emy Sassier
-
Allan Boulogne
Game Artists
-
Marie Uzan
-
Clémence Morisseau
-
Thibaut Husson
-
Raphaëlle Aubert