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LA PURIFICATION DE LAS PIÑATAS 

(PURIFICATAS)
Tactical RPG

Level Design

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Creating a town, world level design

Game Design

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GDD, balancing, concept,...

Integration

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Sign & Feedback, Animation, Assets, ...

Missions

Walkthrough

Details

Number of Player

Solo

Platform

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PC + Gamepad

Date: 2019

Type and Genre: Tactical RPG

Time to produce: 
2 months with internship (one week in school, one week working in the industry)

 

Programmation language: Blueprint Unreal

Engine & Softwares: Unreal + Adobe Licence (illustrator, Photoshop, Adobe Xd) - Gdrive Licence (Gslide, Gsheet, Lucidchart) - Autodesk (Maya). 

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Goal: Beat the Seven Deadly Sin. Each one has its own area.

Pitch: It is the dias de los muertos, many evil piñatas invade the kingdom of Mictlan. Form your team of guardians and purify the world of the dead. 

Credit: Team of 14 (5 Game designers, 5 Game Programers and 4 Game Artists)

Game Designers:

  • Tiphanie Timorès  - Game Design, level design (city), dialogue, integration.

  • Yoann Legouzouguec -  game design, arena design

  • Mathias Di Chiara - Game design and world design

  • Théo Criton - Wireframe, UX and Game Design, arena design

  • Jules Perez 

 

Game Programers:

  • Yannis Berkane 

  • Tony Zhang

  • Grégory Rumebe

  • Emy Sassier

  • Allan Boulogne

Game Artists

  • Marie Uzan

  • Clémence Morisseau

  • Thibaut Husson

  • Raphaëlle Aubert

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