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STEAM PILOT
Management /arcade - Makey Makey

Art

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Sign & Feedback, Animation, Assets, UI

Game Design

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GDD, balancing, concept,...

UX

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Ergonomy,interface, UX

Missions

Trailer

Details

Number of Player

Co-operation - Duo

Platform

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PC + Arcade Terminal

Date: 2019

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Type and Genre: Arcade Management: arcade terminal created and using a Makey Makey 

Time to produce:
2 months with internship (one week in school, one week working in the industry)

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Programmation language: C#

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Engine & Softwares: Unity + Makey Makey + Adobe Licence (Illustrator, Photoshop, Animate) - Gdrive (Gdoc, Gslide, Gsheet, Lucidchart) 

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Goal: Clear all the levels

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Pitch: Two children find a time machine in their grandfather's attic and accidentally activate it. They start going back in time, but the time police are on their case to prevent them from disrupting the time space!

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Credit: Team of 5 

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Game designers

  • Marceau Lévremont

  • Nicolas Giraudet - programming

  • Lucas Torselli - Arcade terminal construction

  • Tiphanie Timorès - arts, game design, ergonomy, UX/UI, integration

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Sound Designer

  • Thomas Lanza

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